![]() Your enjoyment of them will largely depend on whether you like that sort of playstyle or not. The Wood Elves have a pretty unique playstyle that focuses more on defense than offense, at least on the world map. Meanwhile, a couple of their Legendary Lords like Tyrion and Teclis could use a rework because they don’t offer anything special at the moment. The only thing that feels outdated is Intrigue at the Court, a mechanic that few players liked even back in Warhammer 2. In addition, they’re also extremely strong both in terms of economy and diplomacy. ![]() Their unit roster is as well-rounded as ever and they get access to some of the best Lores of Magic in the game. The High Elves are starting to show their age a bit in Immortal Empires, but they’re still in a decent enough spot. His campaign isn’t as fun as it used to be and he doesn’t have any good bonuses for goblins to justify focusing on them past the early game. The Greenskins desperately need a Legendary Hero that can do for them what Gorduz Backstabber does for the Chaos Dwarfs. The biggest issues here are related to their units, especially the goblins. The rework that came at the end of Warhammer 2 greatly elevated the Greenskins and put them on par with other strong races. The Greenskins are another race that used to be terrible, but these days they’re a force to be reckoned with. Chaos Dwarf units are powerful, but they’re also difficult to recruit in large numbers, which is ultimately a good thing since it forces you to plan ahead. While a lot of other races allow you to build doom stacks and steamroll everything halfway through the campaign, that’s not really an option here. The Chorfs have a solid roster with very few useless units while also offering some of the most well-paced campaigns in Immortal Empires. A couple of them are perhaps too overpowered at the moment, so expect some nerfs at some point in the future.Įven though we have quite a few complaints regarding the price of the DLC, we’re overall pretty happy with the Chaos Dwarfs. Except for maybe Sigvald and The Decadent Host, all other factions and Legendary Lords feel unique and interesting in their own way. With no less than eight Legendary Lords to choose from, the Warriors of Chaos put most other factions to shame when it comes to variety. The ]poisonous attacks of this unit weaken the target's speed and damage.The Warriors of Chaos went from being the worst race back in the original Total War: Warhammer to one of the best in Total War: Warhammer 3. Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's ]Missile Resistance. This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. Speed and combat penalties caused by terrain are ignored by this unit. ![]() This unit can hide in forests until enemy units get too close. ![]() This unit can deploy outside the deployment zone. ├ Melee Weapon wh_main_chs_warhound_poison ├ Man Entity wh_main_chs_monster_warhound_blood Land Unit Group Parents Monsters & Beasts Land Unit Key wh_main_nor_mon_chaos_warhounds_1 Main Unit Key wh_main_nor_mon_chaos_warhounds_1 ![]()
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